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Zendo (game)
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Zendo (game) : ウィキペディア英語版
Zendo (game)

''Zendo'' is a game of inductive logic designed by Kory Heath.
Within Zendo, most players are known as Students. Students will build structures, known as koans. Before play, one player (known as the Master) will invent a Rule. After each Student's turn, the Master will determine whether that Student's koan follows or breaks the Rule (also stylized as: "possesses or lacks the Buddha-nature", in fitting with the game's philosophical theme). Students will take turns building koans. After each koan is completed, a student may choose one of two options:
# Ask the Master whether the koan has the Buddha-nature, or:
# Attempt to guess the Rule.
Students may choose only one option. The first student to correctly state the rule wins that round and becomes the new Master. There are no losers.
To play Zendo, some set of colorful playing pieces are required. Origami pyramids are a common piece, since they are quick and easy for one person to make.
The rules were published in 2001 after more than a year of playtests and changes. A boxed set of the game was released by Looney Labs at the 2003 Origins Game Fair but is now out of print. The set contained 60 ''Icehouse'' pieces in red, yellow, green, and blue, 60 glass stones and a small deck of cards containing simple rules for beginners. ''Zendo'' is also published in Looney Labs' ''Playing with Pyramids'', a book of rules and strategies for a dozen popular games playable with ''Icehouse'' pieces.
''Zendo'' can be compared to the card game ''Eleusis'' and the chess variant ''Penultima'' in which players attempt to discover inductively a secret rule thought of by one or more players (called "God" or "Nature" in ''Eleusis'' and "Spectators" in ''Penultima'') who declare plays legal or illegal on the basis of their rules.
== Philosophy of play ==
Zendo encourages inductive reasoning and scientific thinking due to the nature of the guessing process. Players are enticed to think critically while playing the game.〔
Although it is possible to 'win' Zendo by correctly stating a rule, there are no losers. Every player benefits from observing and following play. Furthermore, Masters may 'win' as well, by choosing a challenging, yet simple Rule.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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